Secrets Wanderstop Gameplay Top
Secrets Wanderstop Gameplay Top
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So well, in fact, that if you’re someone who has dealt with it, the experience claws at your neck. It holds up a mirror you might not be ready to look into.
Besides growing your own strange fruits and collecting tea leaves to brew new drinks, your stay at Wanderstop also equips you with a trusty broom and garden shears. You can use these to tidy up the clearing of little piles of leaves or gnarly, spiky weeds.
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Wanderstop is a cozy management sim about a burned-out warrior who'd much rather be fighting than running a tea shop
Whether through resignation, boredom, or perhaps an inkling of acceptance, Alta does eventually start to lean into the tea-brewing life. There's plenty to do in these long stretches of the game, each separated into seasons which bring new plants, customers, and activities. You can stay in one season as long as you'd like, but eventually your guests fall silent and have no further requests.
It’s all fairly straightforward, but gardening is still a fun little challenge as you puzzle out which color combinations are required for each plant variety.
My own frustration. My own desperate need for closure. And you know what Boro said that got me choked up? "Can I ask for your patience if our paths do not happen to cross with his again?" That’s it. Such a simple sentence. Such an easy thing to say. But it holds so much weight.
As Elevada, a former warrior now reluctantly running a teashop in the forest, you'll juggle fulfilling orders while grappling with existential uncertainty. Alongside your companion, Boro, you’ll settle into this slower-paced life—whether you like it or not.
(I’m looking at you, “cozy gamers.”) I felt incredibly called out by this, personally, and it helped me realize this cycle is just not sustainable. By the Wanderstop Gameplay end of Elevada’s journey, I felt like I not only understood her a little better, but understood a part of myself I hadn’t listened to in a long time. I might even owe developer Ivy Road a therapist’s fee.
Yes, players can make choices in dialogue and tea orders, which affect NPCs’ reactions to Alta. However, in the grand scheme of things, these choices do not significantly alter the game’s outcome.
When I saw that the minds behind The Stanley Parable and The Beginner’s Guide were also the ones making Wanderstop, I knew what to expect… or, at least, I thought I did. I anticipated its immensely emotional story, wry sense of humor, and at least one strange twist – but while I got all of those things and more, what I didn’t see coming was that a game about making tea and avoiding burn out would force me to grapple with my own hold-ups around productivity in such an intimate way.
In these reviews, I usually save the best for last, but we have a lot to unpack in Wanderstop, and I'd really like your attention here before it starts to wander elsewhere.
Some teas make her reminisce about her best friend. Some make her dwell on the people who have wronged her. And through all of them, one truth becomes painfully, unmistakably clear: Elevada has been alone.
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